Diyo is the DIO-inspired moveset in community reports. A September 5, 2026 gameplay writeup listed a 55,000 Yen lobby purchase and four moves: Punch, Dash, Stand Barrage, and Road Roller. Damage, cooldown, and the live price were not part of an official patch note.
Equip it
Earn Yen in the arena, open the character list, and read the price next to Diyo. Buy only if the panel still asks for Yen and you accept that number. Select Diyo and respawn if the game asks. The HUD should show those four names. If the old names remain, Diyo is not the active kit.
Reported inputs
| Move | PC | One controller capture | Job in that report |
|---|---|---|---|
| Punch | M1 | B | Check close range |
| Dash | Q | Y | Enter or leave |
| Stand Barrage | E | RT | Repeated hits at short range |
| Road Roller | R | LT | Heavier area hit |
That controller row is one capture. Other pages map B and Y differently. Use the move names on your HUD.
How to fight with it
Diyo has no documented long-range move. Start outside the center, pick someone who is already busy, and walk into Punch range when you can. Spend Dash to enter only if the landing is still on solid ground. Stand Barrage is safer after a basic hit connects. Save Road Roller for a cluster or a clear recovery, then step sideways instead of repeating it in place.
Keep the island center behind your avatar and the water behind the target. If they back toward the edge, stop. A missed approach with no ranged follow-up just spends Dash.
Stairs can make it harder for someone to walk out of the barrage, but elevation can also change whether the hit counts. Test the range once before you build a route around it.
Worth the reported price?
Only if you already win close openings with a cheaper kit. If you burn Dash on every approach, Diyo makes that habit more expensive. The 55,000 figure sits above the August Sukuno milestone of 37,500 Yen, so confirm the panel before a long grind. Practice the same close role on a character you already own first.
